Roleplaying Combat System
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Roleplaying Combat System
Well, with the opening of the Arena getting closer, I have decided to announce the Combat System to be used. It will be an attack back and forth kind of system. The 6 STats will all comes into play in different ways.
Health is obvious. Health is depleted when you're attacked by your opponents. Let it reach 0, and you're reverted to normal and lose the battle.
Data is extremely important. You use this to perform attacks. If you're running low, trust your Default. Run out of this, you revert to normal and lose the battle.
Power is extremely important. It determines how much damage your Default attack does, and can give your Physical Attacks an extra boost if your Power is stronger by 30 than your opponent's Defense.
Intelligence is slightly less important than Power. With it, you're non-Physical Attacks can deal extra damage, if you have 30 more than your opponent has Defense
Speed is important too. If you have more than your opponent, you attack first. Also, your Speed determines exactly how much damage you can avoid taking.
-HunterSerge
Health is obvious. Health is depleted when you're attacked by your opponents. Let it reach 0, and you're reverted to normal and lose the battle.
Data is extremely important. You use this to perform attacks. If you're running low, trust your Default. Run out of this, you revert to normal and lose the battle.
Power is extremely important. It determines how much damage your Default attack does, and can give your Physical Attacks an extra boost if your Power is stronger by 30 than your opponent's Defense.
Intelligence is slightly less important than Power. With it, you're non-Physical Attacks can deal extra damage, if you have 30 more than your opponent has Defense
Speed is important too. If you have more than your opponent, you attack first. Also, your Speed determines exactly how much damage you can avoid taking.
-HunterSerge
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